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Pricing

How Much Does It Cost to Build an Android App in 2026?

A simple Android MVP typically costs ₹45k–1.2L (approx $550–$1,450) and takes 2–4 weeks. A medium-complexity build with auth and API integration runs ₹1.2L–3L (approx $1,450–$3,600) over 4–6 weeks. The exact number depends on how many screens, integrations, and edge cases your app actually needs.

By IJK ·

What actually drives the cost

Android app pricing isn't really about the platform — it's about scope. The same "simple app" idea can cost 2-3x more depending on how many screens it needs, whether it talks to a backend, and how much testing it requires across different device sizes and Android versions.

The line items that move the number most:

  • Screen count and flow complexity — a single-purpose app with 3-4 screens costs far less than one with onboarding, settings, multiple tabs, and edge-case states.
  • Backend and API integration — auth, a database, third-party APIs, or real-time data all add development and testing time.
  • Native vs Flutter — if you also need iOS, building in Flutter once is usually cheaper than building native Android and native iOS separately. See our native vs Flutter breakdown if you're still deciding.
  • Device and OS testing range — supporting a wide range of screen sizes and older Android versions adds QA time.

Simple MVP vs medium complexity — what's the actual difference

A simple MVP (₹45k–1.2L (approx $550–$1,450), 2–4 weeks) covers a single core flow with a handful of screens — think a utility app, a booking flow, or a content viewer with no user accounts. It ships Play Store-ready, built in Kotlin native or Flutter depending on your platform needs.

A medium-complexity build (₹1.2L–3L (approx $1,450–$3,600), 4–6 weeks) adds authentication, API integration, and a moderate screen count — the point where most real products actually land once you account for login, a proper settings screen, and syncing data with a backend.

How to keep costs down without cutting corners

The biggest cost lever is scope discipline, not cutting quality. Cut your first version down to the one flow that proves the idea works, and hold off on secondary features until you have real usage data telling you they're worth building. A tightly scoped MVP that ships in 2–4 weeks beats a bloated one that drags into month three.

When Flutter changes the math

If you need both Android and iOS, building native twice costs roughly 1.5-2x building once in Flutter. Flutter builds the app once and ships it to both stores from a single codebase — see our Flutter pricing for the exact numbers. It's not free — some platform-specific work still applies — but it's consistently cheaper than two separate native builds.

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Questions we get
asked first.

Pinned to the wall, in the order people ask. Tap a note to read the answer.

  • No — Google's one-time $25 Play Store developer registration fee is separate and paid directly to Google, not part of the build cost.

  • Basic screen layout is included. A dedicated design pass with wireframes and high-fidelity Figma screens is a separate line item — see our UI/UX Design pricing.

  • Not included by default. We quote ongoing maintenance and updates separately once the app is live, based on how much support you actually need.

  • Only if the app needs specific optimization for low-end hardware or very old OS versions — we'll flag that during scoping, not after the quote.

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