Kotlin (Android native) — when it's the right call
Kotlin is Google's preferred language for Android development — it compiles directly against the Android SDK with no cross-platform layer in between. Pick it when Android is your only platform, or when your app leans on Android-specific features (widgets, deep OS integrations, background services) that benefit from direct SDK access. See our Android pricing.
Swift (iOS native) — when it's the right call
Swift is Apple's language for iOS, iPadOS, and macOS — same logic as Kotlin, just on the other platform. Pick it when iOS is your only platform, or when the app needs to feel exactly like a first-party Apple app, using SwiftUI and native APIs directly. See our iOS pricing.
Flutter — when cross-platform wins
Flutter uses Dart to build one codebase that ships to both the Play Store and App Store. It's the right call the moment you need both platforms and don't want to pay for two separate native builds — see our Flutter pricing and our native vs Flutter breakdown for the deeper tradeoffs.
What we actually recommend founders ask first
Don't start with "which language is better" — start with:
- How many platforms do you need at launch?
- What's your budget for the first build?
- How fast do you need to be in both stores?
Answer those three, and the language question mostly answers itself. One platform → native. Both platforms, limited budget or timeline → Flutter.